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Ryme Intrinseca
Dead Man's Game RUST415
1975
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Posted - 2014.11.12 15:07:00 -
[1] - Quote
The Hotfix Delta Devblog says 'all Pistols now inflict increased headshot damage', but the Google doc doesn't give any numbers for sidearm headshot bonuses.
PS - would be nice to have this in game... |
Ryme Intrinseca
Dead Man's Game RUST415
1985
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Posted - 2014.11.14 08:18:00 -
[2] - Quote
Thanks for replies everyone.
Arkena Wyrnspire wrote:Devoted ion pistol user here.
1. 1.5x, I believe. It's not that significant because it's a huge pain to line up headshots with the ironsights and the hipfire dispersion is too wide to regularly do it from the hip.
2. Yes. It's very much worth it. It's not as essential as it used to be but it's still very useful to ensure you can land hits properly. It's unbelievably frustrating to miss someone at 10m not because you aimed wrong, but because the shot flew wide.
3. Eh. SMG is still the best finisher, IMO. The ion pistol is a generally good weapon now except that it loses a huge amount of reliability because it has an annoying tendency to randomly overheat on you even if you'er not charging. 1. Having played with the weapon on an alt a bit yesterday i think it was 220% for shield headshot, so with the profile that means 200% headshot. Will make sure with some redline testing. 2. Yeah i did find it weird that i seemed to be missing a lot of seemingly perfect ads shots. 3. Im planning on giving up the smg because i want to use the scr as my main weapon and thought a semi-auto sidearm would pair better with it. As someone with experience with both, maybe you have some thoughts on that? I also personally have a problem with squeezing the fire button too quickly after pulling out an auto sidearm, which means nothing comes out and you die (yes i am a scrub). I did encounter the IP overheat in normal fire mode, but at least it lets you get some shots off first unlike my smg problem. ScP seems more reliable than either but when switching from scr the rof feels very slow. |
Ryme Intrinseca
Dead Man's Game RUST415
1999
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Posted - 2014.11.15 21:27:00 -
[3] - Quote
Mobius Kaethis wrote:I love the iOP but would not recommend replacing the SMG with it on a ScR fit. Both of these weapons are biased towards shield damage and you really want something armor biased as a finisher. Since you already have the ScR for shield damage as your primary weapon the SMG would act as a great finisher, quickly tearing through armor. If you insist on using a semi-auto finisher go with the BP or the flay lock. Either would be a better complement to the ScR than the IoP. As I said in the OP, I know about the shield bias, but the fact is it's the least shield biased semi-auto sidearm there is aside from the flaylock, which is impractical in many situations. (BP is not semi auto and is a bad finisher - you die while you charge it. It's strengths lie elsewhere.)
I'll be sticking with the SMG for now anyway since the merc pack still isn't in the EU store and I'm not buying a respec until it turns up. The SMG does work, I just feel I could find a little extra performance without a fiddly switch from semi-auto rifle to auto sidearm (and sometimes back again). |
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